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Thread Statistics | Show CCP posts - 63 post(s) |

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
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Posted - 2011.10.21 14:31:00 -
[1] - Quote
Because of the known griefing potential I myself was thinking of a more griefer-proofed approach. With current rates of 50% of the materials being produced in hi-sec, the current iteration will force much more people to hi-sec, which is not good.
Lord Timelord proposed:
Lord Timelord wrote: Empire CO - Double the Current Tax Rate and indestructible (Still Owned by CONCORD) Low-Sec CO - Current Tax Rate and indestructible (Still Owned by CONCORD) Null-Sec CO - Adjustable Tax Rate and Destructible (Player Built) W-Space CO - Adjustable Tax Rate and Destructible (Player Built)
Even if it's not reflecting the exhaustive wish list of people posting in this thread, it probably matches well with the already written code. I like this approach and would just see it little bit more fine grained.
- Empire CO - Double/Tripple the Current Tax Rate and indestructible (Owner: CONCORD)
- Low-Sec CO - Current Tax Rate+ small offset ,indestructible (Owner: CONCORD). A gang can attack the structure and put it out of order for a few hours. HP ~ Small Pos.
- Null-Sec NPC - Current Tax Rate, industrictible (Owner: local NPC). Gang can attack the structure and put it out of order for 1-2 days . HP ~ Med Pos.
- Null-Sec CO - Adjustable Tax Rate and Destructible (Player Built) . HP - Large POS
- W-Space CO - Adjustable Tax Rate and Destructible (Player Built) . HP - Large POS
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Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
26
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Posted - 2011.10.21 15:24:00 -
[2] - Quote
Jack Dant wrote:Zhula Guixgrixks wrote:
- Low-Sec CO - Current Tax Rate+ small offset ,indestructible (Owner: CONCORD). A gang can attack the structure and put it out of order for a few hours. HP ~ Small Pos.
- Null-Sec NPC - Current Tax Rate, industrictible (Owner: local NPC). Gang can attack the structure and put it out of order for 1-2 days . HP ~ Med Pos.
Why would anyone attack them then? The only reason would be pure griefing, as you have removed the two legitimate reasons for attacking a POCO: getting the income and forcing a fight.
It's about sabotage and it's still better than having no effect at all (current solution). Somebody asked for a raid. Add raids to low+npc space to spice it a little bit ..but not too much ! Raiding results in disabling CO and destruction/drop of some goods.
The real challenge is to find good balance between a motivation to gain/earn something and pure grief. The solution proposed in the blog will end in pure grief.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
26
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Posted - 2011.10.22 15:31:00 -
[3] - Quote
Although I still believe the change will hit small producers, I'm in favor of it. Why ?
I can see the oportunities as well. Rippling effects through the chains...thats good for overall economy. Strenghtening the effect of PI in T2 production is good, it's not only moon goo which counts. Smaller entities will be able to compete on PI field but they never can compete against Technetium overlords.
Ofc doing PI in crowded systems like Amamake or Old Man Star will be most probably impossible. Even medium frequent low-sec will be quite risky. But there is still some amount of quite dead low-sec. With prices going up , those who are willing to take the risk, will make quite a good profit.
Allowing PI in hi-sec will serve as a overall limit to all kind of exploitation , monopols etc. If the tax guys will become too greedy , hi-sec production will become profitable.
As one of those small producers I'll probably quit PI ...no tears, I'm looking for new opportunities. More complexity is good, more sandbox is good. CCP do it ! :-) |
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